Monday, 23 May 2011

Solid Works Renders Note Model


I tryed to create a single music note in this model but becasue I am using squares
to create it, it does not look very good at the angle I made it at. The base of the
model slowly decreases height so that the model will sit at an angle.


This model looks much better than my previous one. The note is easily noticable
and the model sits at an angle, the same as my previous model because of the
angled base. I still prefer my final model from my previous set because this model
is one that sits on a surface and is looked at while the other model is one that people
will want to pick up.

Solid Works Model Renders


This is my first model that I created in Solid Works from my Illustrator grid. It is
a sound like pattern that is symettrical but rotated on the top and bottom. The
bars are held together by the box in the middle of the model.


For this model I made the box in the middle of the design smaller to make it
less visible in the design and make the bars the main focus of the model. I also
played with the heights to try and create a different pattern to the preivous model.


This is my favourite model so far. I have kept the center box the same as the
previous model but I have changed the heights back to how they previously were
because it creates a better sound like pattern and I like how the model has an
aesthetic that makes people want to pick it up.

New Solid Works Grid


This is another grid that I have created in Illustrator to import into Solid Works.
This grid is more complex than my previous one and this is becasue I have a
specific idea from my sketches and precedent images that I want to create on
Solid Works.

First Solid Works Sketches

From my precedent images and sketches I created this model
on solid works. It is based on an abstraction of city high rises
and sound bars to create a symmetrical form.

For this model I created bars on both sides of the middle
square connector. This keeps the same symmetrical idea
but creates a more abstract and interesting model.

Solid Works Grid



I made this grid in Illustrator so that I can open it in Solidworks to build my
models from. This will help me keep the 30mm x 30mm dimensions that I
have to work in and will help me to create the model from the hand sketch
that I previously sketched.

Sketches 3 and 4

These are the two different for widths of the bars. I will use
either 6mm on the left or 3mm on the right.

Another option is to make all of the bars the same height
except for a section of them which I could leave low to
create a pattern on the model.

Sketches 1 and 2

This sketch is my first sketch that I did based on my
precedent images. It involves a build up in heights of
the different bars attached to a single base.

This sketch looks at the different options for sizes and
spacing between the bars. Because the limits of the model
are 30mm x 30mm x 30mm if the bars are 3mm I can
fit 10 x 10 bars meaning 100 can fit on my model.

Monday, 16 May 2011

Precedent Images 7-8

I have decided to also look at sound bars from old sound systems etc. This creates an abstract vesion of my original building idea and fits in with the type of city landscape model I originally considered doing. This is the idea I will pursue into my concepts stage.

I will use a pattern similar to the repeated bars that represent sound in these two precedent images to drive my project and conceptual stage. By transfering them into 3D I will be able to create an interesting composition.

Precedent Images 4-6


I have looked at texture and pattern in these three precedent images. The first image is of a model with a plan root texture and a black colour. Without the colour or texture I believe that this model would not be successful.


The second picture is of a pattern established through the interpretation of sound, from a song. I will take the idea of sound to images into my first few models to see if it is a good pattern to follow. I will look further into this idea with more precedent images and most likely carry on using this precedent image throughout my project.

The third image is a model that uses a wavy pattern and holes to create a flowing design that also creates contrast between the two design elements. I could take aspects of this model to use in my abstracted city model.

Precedent Images 1-3


For my first two precedent images I have looked at city landscapes and the buildings that rise above them. This idea will create a model with low rising squares towered over by higher squares to represent the different height in buildings.


I have added this precedent image to reinforce the idea of the previous image and the idea of creating a model similar to a city landscape. I also have options to abstract the image to create a far more interesting design and model.

The third image is a previous students 3d model which is what an abstracted city landscape could look like. This is straight away mor appealing as a design that just trying to recreate a city lanscape in a small 3d model.

Project 3 Grow

Friday, 6 May 2011

Laser Cut Model Photograph



























This is the photograph of my final model. The glow around the model represents the glow of the fire, while the burnt edges of the cardboard center part of the model represent the plant burning. Also the fade of light to dark represents the plant dying off as the flames consume it. I kept the protective layer on the cardboard because it gave the burnt look to the cardboard that is not there when the layer is taken away.

Revised Render

This is my revised render of my model. It shows the two materials that are used on my final physical model, cardboard and acrylic. I have used a black background because it makes the model stand out as it is only lit by a single light from the front. This makes it fade into the darkness which represents the plant dying away, due to the flames.