I tryed to create a single music note in this model but becasue I am using squares to create it, it does not look very good at the angle I made it at. The base of the model slowly decreases height so that the model will sit at an angle.
This model looks much better than my previous one. The note is easily noticable and the model sits at an angle, the same as my previous model because of the angled base. I still prefer my final model from my previous set because this model is one that sits on a surface and is looked at while the other model is one that people will want to pick up.
This is my first model that I created in Solid Works from my Illustrator grid. It is a sound like pattern that is symettrical but rotated on the top and bottom. The bars are held together by the box in the middle of the model.
For this model I made the box in the middle of the design smaller to make it less visible in the design and make the bars the main focus of the model. I also played with the heights to try and create a different pattern to the preivous model.
This is my favourite model so far. I have kept the center box the same as the previous model but I have changed the heights back to how they previously were because it creates a better sound like pattern and I like how the model has an aesthetic that makes people want to pick it up.
This is another grid that I have created in Illustrator to import into Solid Works. This grid is more complex than my previous one and this is becasue I have a specific idea from my sketches and precedent images that I want to create on Solid Works.
I made this grid in Illustrator so that I can open it in Solidworks to build my models from. This will help me keep the 30mm x 30mm dimensions that I have to work in and will help me to create the model from the hand sketch that I previously sketched.
I have decided to also look at sound bars from old sound systems etc. This creates an abstract vesion of my original building idea and fits in with the type of city landscape model I originally considered doing. This is the idea I will pursue into my concepts stage.
I will use a pattern similar to the repeated bars that represent sound in these two precedent images to drive my project and conceptual stage. By transfering them into 3D I will be able to create an interesting composition.
I have looked at texture and pattern in these three precedent images. The first image is of a model with a plan root texture and a black colour. Without the colour or texture I believe that this model would not be successful.
The second picture is of a pattern established through the interpretation of sound, from a song. I will take the idea of sound to images into my first few models to see if it is a good pattern to follow. I will look further into this idea with more precedent images and most likely carry on using this precedent image throughout my project.
The third image is a model that uses a wavy pattern and holes to create a flowing design that also creates contrast between the two design elements. I could take aspects of this model to use in my abstracted city model.
For my first two precedent images I have looked at city landscapes and the buildings that rise above them. This idea will create a model with low rising squares towered over by higher squares to represent the different height in buildings.
I have added this precedent image to reinforce the idea of the previous image and the idea of creating a model similar to a city landscape. I also have options to abstract the image to create a far more interesting design and model.
The third image is a previous students 3d model which is what an abstracted city landscape could look like. This is straight away mor appealing as a design that just trying to recreate a city lanscape in a small 3d model.
This is the photograph of my final model. The glow around the model represents the glow of the fire, while the burnt edges of the cardboard center part of the model represent the plant burning. Also the fade of light to dark represents the plant dying off as the flames consume it. I kept the protective layer on the cardboard because it gave the burnt look to the cardboard that is not there when the layer is taken away.
This is my revised render of my model. It shows the two materials that are used on my final physical model, cardboard and acrylic. I have used a black background because it makes the model stand out as it is only lit by a single light from the front. This makes it fade into the darkness which represents the plant dying away, due to the flames.
This model is basically how my final model will look except a few of the bends of the flames will be different, they will be made of acrylic and they will be engraved. The center part of the model that represents a plant will be made of cardboard and the laser cutter will give the card slightly burnt edges wich will fit in very well with the idea of the plant burning.
For this model I have made one side of the flames different to all the rest. This shows the flames following the natural shape of the plant and gives the impression of the fire spreading wider away from the plant.
This is my second sketch model, I have made it all from cardboard although the card board profiles around the outside of the model will most likely be made from clear acrylic to show the cardboard plant shape rising up in the middle of the model. I found during making this model that sizes needed to be perfect in order for the slots to fit together.
Before I could decide to bend acrylic I had to first find out the best and easiest method of doing this. I looked at videos,online articles and talked to a friend who has bent acrylic before and have decided that the best method is using a heat gun. I chose the heat gun because I will not be bending the acrylic very much, just slight bends.
Slotting
I have researched slotting along with laser cutting and have found that precision is the key to making a successful model. The laser cutter has a 0.2mm kerf, which means that the laser will eat 0.1mm of material as it cuts down the line. I will have to allow for this while drawing my profile in illustrator.
This solid works model is a mock up of how the flames on my model will be shaped.
This solid works model I made up quickly while planning how I will make my model using slotting.
The third image is a sketch I did to look at different ideas for the etching on the acrylic. I eventually chose to take different parts from each sketch and use them on my illustrator profile.
I plan to use my final model from project one but modify it to incorporate the element fire to the plant form that I previously created.
I may also use thread or a similar material to resemble smoke which will add to the representation of fire and make the model easier to understand.
I have included the plant in my precedent images as I may decide to modify the shape of the plant that I previously had for my first project.
The vines are my last precedent image. I chose them because they represent a plant that grows upwards and I want to sow my plant growing up out of the fire as it is engulfed by flames.
I picked this as my final hero shot because the lighting of the single spot light and the shadow that it creates. This creates a sense of the sun rising up in the morning and adds to how the model relates to my three keywords of Life, Growing and Organic. I chose the texture because of the bottom up, dark to light nature of the grass textured colour diffuse map and smoke textured bump map.
I chose to grid my Final 81 Iterations because of how the grid layout contrasts with the organic forms I have created. The flowing, curved nature of the designs contrasts the straight, organised lines of the grid. By using a small version of my hero shot I have shown which model I will use as my final for my hero shot.
This Hero Shot has three target spot lights that create a bright model. The model has a grass textured diffuse colour map and a smoke bump map to create its final texture.
This model only has two spotlights but is still well lit. The two maps used are a grass diffuse colour map and a tree bark texture bump map.
These are the three models that I have picked out from my 81 as possible options for my hero shot. I have chosen these three because they relate most closely to my three key words. I have added a simple texture to show how the models may possibly start to look like for the hero shot.
I have now finished all 81 iterations and will now look at chosing one for my hero shot. I will lay them out in grid format because after trying overlaying them in different ways on backgrounds, have decided that I will grid theminstead.
With 65 iterations completed I have now created some good models, that will lead to my final 81 and also to the model I will use for my hero shot. I already have some possible hero shot options.
With 45 iterations I am now over halfway for my iterations. I will continue to use my three key words, Life, Growing and Organic to develop my iterations through to 81 iterations where I can decide on the model for my hero shot.
These are my first 25 iterations, I have stuck to my three key words of Life, Growing and Organic and have developed models that both grow and transform as well as showing life in bird and plant like forms.
This is my Solid Works model shown rendered inside 3ds Max. I created it using extrude and extude cuts as well as copying and rotating and using the free sketch tool. It shows a bird like form that I will start my 81 iterations from.
I sketched this drawing quickly using pen as an intial idea of what I could do with my Solid Works sketch image. It is similar in a way to how I ended up designing my Solid Works model with the same bird form idea.
The images that I have looked at include firstly a shot from the movie Avatar. This creature from the movie is a dragon, bird like creature that shows life and movement. Secondly I looked at a growing plant because it shows life and is a flowing organic form. Lastly I looked at a series of harsh, spikey balls. These show black and white contrast and I put this image in becasue I was originally looking at key words such as, sharp.